Mars Theran
Tribal Liberation Force Minmatar Republic
455
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Posted - 2012.11.27 06:53:00 -
[1] - Quote
Coincidentally, I also happen to be doing these again on a new character. No bugs to report though, except perhaps in my memory. Forgot the Salvager first time out in the Business Tutorial.
However, I did find that some things are no different than I recall from last time around. I did the Business tutorial first, then moved on to the Military tutorial while I was waiting for my Blueprint to run EMP S in 10/10. Finished both within 5 minutes of each other at 3 in the morning.
That was poor planning on my part, and I didn't want to miss my completion time bonus, even though it was only ~256K ISK.
Anyway, what I noticed is that you still get periodic stalls in the plan. The don't start that next mission until you've prepped for it thing. Like making sure you don't have to run all over gathering resources by any means necessary to complete that mission in time for that last Business tutorial mission.
Now, I didn't actually stall there, except on starting the mission itself, but having the right skills for some other missions is helpful. Still, getting civilian mods with no skill req. covers some things.
Regardless, the time it takes to skill train and prep before doing something is what I call a stall. Particularly skill training. An integral part of EVE to be sure, but not helpful during those missions. I think that must be where all the civilian mods came in as I seem to recall having to train certain things I didn't require this time.
I did need to train for that last Business Tutorial mission though iirc. I will say, regarding that, that these are not particularly memorable experiences. In all, I found the Business tutorial to be slow and somewhat dull, while completely lacking any particularly interesting details.
I bothered to write down what the first four missions consisted of, and here's what I got:
1. Pick-up + Drop. 1 Jump. 2. Deadspace. Pick-up. Salvaging. Kill. 3. Deadspace. Mining. Kill. 4. ..actually forgot to write this one down, and did the next instead. 5. Pick-up + Drop. 4 Jumps.
Exciting isn't it.
..at least with the fighting, it keeps you from being completely inundated by dull legwork.
So, in a nutshell, it's lackluster and without complexity. It does get the job done as far as the introduction of modules and things like blueprints and what they do though. I suppose it helps to have that uncomplicated.
I'm still thinking about doing the others.
I did notice the new Tutorial list available through the help thing, (Where is Aura?..or was that Aura? I don't have sound.), and thought that was an interesting development. It didn't appear to do anything more than list steps without real context though.
If I had to guess, I'd say this isn't going to help new players develop a significant amount of interest, or provide them with staying power, motivationally speaking.
Voice idea is something that occurred to me too. It's not bad, and depending on the scripts, players might be able to do the actual voice acting. I don't think it will help particularly with long-term retention though, so much as the initial interest developed by an engaging plot. Assuming it's engaging.
Text can be engaging too. Somewhere between starting a conversation, and reading the mission details anyway. The Mission details are generally far to wordy to be engaging or even interesting. I usually don't read them myself, but skip to where, what, and when, or just where and what.
Player posting on the forum is a good example of how far most people will get with this, though--oddly--I tend to read far more of what people say here, than any mission details elsewhere in any particular game.
Left page doesn't see much use; right page gets briefly scanned for important details. It's not that the back story is uninteresting, but rather that it isn't really relevant ,and I want to get this done as quickly as possible.
I stopped reading books some 10 years ago, despite that I probably read thousands before that. I just got full, and nothing really seems interesting anymore. It's like the authors forgot how to engage your imagination and draw you into a story.
10 pages in, it's like, "right.. yeah.. whatever; I don't really feel like reading this."
So, I probably don't account for the majority of your readers, and I imagine that's a good thing.
Not that you really need to know any of that.. back to the point; I'm not sure there is one. It's just that I didn't feel particularly engaged, so much as interested in completing them and getting it over with. Maybe it's because I'm an older player and have done sort of the same thing before.
..aside from the fact my first experience of EVE, was back when the funny widget, ( I can't remember what it's called anymore), was still part of all that. Mostly, I think it was the sense of humor involved with that which engaged me back then. Silly nonsense, but it was funny.
..anyway, lengthy post is lengthy; particularly when it is mostly full of sentimental drivel. zubzubzubzubzubzubzubzub |